![]() The primary mutated enemy will have massively reduced attack and health, but stack a debuff on your Trimps that will last the rest of the Zone, reduce their attack, and make them take more damage. ![]() Third we have Nova, which will pick one or more Enemies in the World and give them a hefty dose of radiation. This compressed cell will contain all of the stats of the enemies he consumed, but once you kill him you'll experience an Overkill effect and instantly clear the cells that were consumed. There is Cell Compression, which is colored green, and will cause 1 or more cells in the world to consume the cells behind them. There is Rage, which is colored purple, and will cause enemies afflicted by it to start with 5x attack, but their attack will reduce as you lower their health. First of all, 4 new types of 'Mutated' Enemies can spawn starting at Z200. This small patch note has a lot of things in it. Void Maps are tough for new players, and this should help ease in to them. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before. Void Maps pre Z60 start with very low difficulty, still gain +200% difficulty and +100% loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. I'm still considering increasing Uncommon+ heirloom tier drop rates, and potentially getting rid of Common heirlooms altogether.Īll Void Maps below Z200 now have 100% less difficulty than before. The second run in Trimps is currently fairly similar to the first, and I think Void Maps / Heirlooms are a fun mechanic that new players should get access to sooner. Void Maps now start dropping after your first Portal, down from fifth. However, the big main feature of the patch is ready for testing, and I'm excited to see what you all think! Universe 1 I still plan on adding some new SA items, implementing more QOL/bug fixes, and much more over the course of the test server. This test server will probably last for most of July, with 5.8.0 launching either late July or very early August. Patch notes will be updated daily as the test server changes, and checking them once a day is the best way to stay up to date on what's new on the test server. You can find the full patch notes here and the test server at. You can Import your save from Live to Test, but you can NOT Import your save from Test back to Live, even after the test server is complete. If you use Perky to assign your Perks, you should use the “Other c²” Preset.Hello everyone, and thanks for stopping by yet another Trimps Test Server post!īefore I get into the patch, NOTE: The test server is a temporary server. In Battle Spec you use AutoGold Battle or AutoGold Voidtle. Battle Spec – The specialisation designed for progressing as far as possible, used for clearing Spires for the first time, farming DE and improving Liquification and Challenge² bonus.At Fluffy Evolution 8, after reaching 50-100Sx total Helium, to reach E8L10 (Evo 8 Level 10) and unlock Universe 2.At E7L10 you gain an immensely powerful Helium farming ability that will let you start farming Helium again. At Fluffy Evolution 7, after reaching about 2-5Sx total Helium, to reach E7L10 (Evo 7 Level 10).This specialisation is most frequently used: If you use Perky to assign your Perks, your ideal weights for Helium/Attack/Health/Fluffy are 1/50/1/500. In Fluffy Spec, you use AutoGold Voidtle to maximize attack power without compromising Nullifium gains. Fluffy Spec – The specialisation designed for farming Fluffy Experience.If you use Perky to assign your Perks, your ideal weights for Helium/Attack/Health/Fluffy are 500/50/1/500. In Helium Spec, you use AutoGold Helium (until Zone 350) and AutoGold Voidlium (after Zone 350) to maximize Helium. Helium Spec / Hybrid – The default multipurpose specialisation, designed mainly for farming Helium.This is because Poison is a huge buff to damage, and if you don’t climb for prestige upgrades in later zones, you may find yourself immediately out of damage when you step into Wind Nature Empowerment. Climbing Bionic Wonderland – When pushing, it is a good idea to complete Bionic Wonderlands on Poison Nature Empowerment much higher than your current zone, to acquire gear from future zones.Push runs are used to farm Dark Essence and increase Highest Zone Reached for Liquification. Push run – A long run where you try to progress as far as you can.Used for farming Helium and Fluffy Exp outside of Dailies. These runs dont usually take more than 2 hours.
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